GameIndustry.eu Logo

2022 2014 2016 2019 2023 2017 2023 
GameIndustry.eu /  Company overview / Unity Technologies
 

Unity Technologies

About

Unity Technologies, Inc. (founded in 2004) owns and operates a real-time 3D development platform to create games and interactive 2D, 3D, VR and AR experiences. They offer multi-platform solutions such as Unity Editor, Engine Performance, XR, Graphic Rendering, Artist and Designer Tools, CAD, Connected Games, Unity Teams, Performance Reports, Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Connect and Unity Certification.

The company offers gaming, film, automotive and transportation, AEC, brand advertising and experiences, gambling, educational technology and XR sectors. They worked with Google, Facebook, Oculus, Intel, Microsoft Corporation, MI and Sony.
Status:
 Independent company
 San Francisco, 30 3rd Street, CA 94103, United States
 (415) 539-3162
 support@unity.com
 

 UnityCrashHandler


In many game installations, users may find 1-2 files in the respective installation directory, namely "UnityCrashHandler32.exe" and "UnityCrashHandler64.exe"

These files are part of Unity's integrated crash reporting tools. They are initialized along with the game and automatically generate reports on program crashes. This process occurs without the user's explicit consent.

The domain for this service is "perf-events.cloud.unity3d.com" which handles Unity's performance reports. Endpoint is "8.78.190.35.bc.googleusercontent.com".

Depending on the product, data collection occurs independently via this endpoint. The collected data may also be combined with other analytical services, such as the Common Data Platform for collecting data for analysis at "cdp.cloud.unity3d.com".


 
23.01.2023 04:55:14
E:\Steam\steamapps\common\TOEM\TOEM.exe
Eine Anwendung wird ausgeführt ("E:\Steam\steamapps\common\TOEM\UnityCrashHandler64.exe" --attach 49024 1333541343232)

35.190.78.8
perf-events.cloud.unity3d.com
8.78.190.35.bc.googleusercontent.com

The so-called cloud reports automatically send a large amount of system data to Unity without users being informed or asked for their consent.

 
POST https://perf-events.cloud.unity3d.com/api/v2/projects/ba421245-439a-4252-b6dc-56a63014683b/reports HTTP/1.1
Host: perf-events.cloud.unity3d.com
User-Agent: UnityPlayer/2020.3.19f1 (UnityWebRequest/1.0, libcurl/7.75.0-DEV)
Accept: */*
Content-Type: application/json
X-Unity-Version: 2020.3.19f1
Accept-Encoding: gzip, deflate
Content-Length: 2967
{
   "app_build" : "",
   "appid" : "ba421245-439a-4252-b6dc-56a63014683b",
   "build_guid" : "8116e9bbff65aa74f90465ea4952a2e5",
   "build_tags" : [],
   "client_report_id" : "f1bb98bed29828c42aaa898d3acb01ea",
   "client_ts" : 1676056051504,
   "counter" : 1,
   "cpu" : "AMD Ryzen 5 2600X Six-Core Processor ",
   "cpu_count" : 12,
   "cpu_freq" : 3593,
   "debug_device" : false,
   "device_info_flags" : 3271784394,
   "device_model" : "B450 AORUS PRO (Gigabyte Technology Co., Ltd.)",
   "device_ram" : 32692,
   "device_type" : 3,
   "device_vram" : 12129,
   "enabled_vr_devices" : [],
   "gfx" : "NVIDIA GeForce RTX 3060",
   "gpu_api" : 2,
   "gpu_caps" : 8354815,
   "gpu_copy_texture_support" : 31,
   "gpu_device_id" : 9476,
   "gpu_driver" : "",
   "gpu_max_cubemap_size" : 16384,
   "gpu_max_texture_size" : 16384,
   "gpu_render_texture_support" : 511,
   "gpu_shader_caps" : 50,
   "gpu_supported_render_target_count" : 8,
   "gpu_texture_format_support" : 915,
   "gpu_vendor" : "NVIDIA",
   "gpu_vendor_id" : 4318,
   "gpu_version" : "Direct3D 11.0 [level 11.1]",
   "install_mode" : "",
   "install_store" : "",
   "is_ar_app" : false,
   "is_editor" : false,
   "is_fullscreen" : true,
   "is_wsar_remote" : false,
   "localprojectid" : "19232ac20fa6c4451b87e348e0455b48",
   "log_messages" : [
      {
         "frame" : 3342,
         "message" : "KILLED SAD PEPE :(",
         "ts" : 1676056041324,
         "type" : 3
      },
      {
         "frame" : 3344,
         "message" : "KILLED SAD PEPE :(",
         "ts" : 1676056041359,
         "type" : 3
      },
      {
         "frame" : 3365,
         "message" : "The referenced script on this Behaviour (Game Object '') is missing!",
         "ts" : 1676056041768,
         "type" : 2
      },
      {
         "frame" : 3634,
         "message" : "The referenced script on this Behaviour (Game Object '') is missing!",
         "ts" : 1676056046265,
         "type" : 2
      },
      {
         "frame" : 3706,
         "message" : "The referenced script on this Behaviour (Game Object 'StaticCamera') is missing!",
         "ts" : 1676056047491,
         "type" : 2
      },
      {
         "frame" : 3744,
         "message" : "KILLED SAD PEPE :(",
         "ts" : 1676056048114,
         "type" : 3
      },
      {
         "frame" : 3772,
         "message" : "Ultimate Radial Menu Input Manager
This component is activated in objectEventSystem",
         "ts" : 1676056048754,
         "type" : 3
      },
      {
         "frame" : 3772,
         "message" : "3",
         "ts" : 1676056048783,
         "type" : 3
      },
      {
         "frame" : 3772,
         "message" : "[OPTIMIZERS] There can't be two Optimizers Managers at the same time! I'm removing new one!",
         "ts" : 1676056048802,
         "type" : 2
      },
      {
         "frame" : 3772,
         "message" : "Ultimate Radial Menu
There is no Ultimate Radial Menu registered with the name: MMS_RADIAL in the scene.",
         "ts" : 1676056048804,
         "type" : 2
      }
   ],
   "managed_exception" : {
      "message" : "NullReferenceException: Object reference not set to an instance of an object.",
      "stack_trace" : "WGChunkManager.GetPostprocess () (at <00000000000000000000000000000000>:0)
",
      "type" : "NullReferenceException"
   },
   "name" : "Play2ChillSA.MMS21",
   "os" : "Windows 10  (10.0.22000) 64bit",
   "os_family" : 2,
   "platform" : "WindowsPlayer",
   "platformid" : 2,
   "refresh_rate" : 59,
   "rooted_or_jailbroken" : false,
   "screen_dpi" : 96,
   "screen_orientation" : 1,
   "screen_size" : "2560 x 1440",
   "scripting_backend" : "IL2CPP",
   "sdk_ver" : "2020.3.19f1",
   "sdk_ver_full" : "2020.3.19f1_68f137dc9bbe",
   "sensor_flags" : 144,
   "sessionid" : 5651000322561286858,
   "system_language" : "de",
   "user_metadata" : [],
   "userid" : "495fe42fedd193b4ba67d0c0e8c94d17",
   "version" : "1.0.57.11",
   "vr_device_model" : "",
   "vr_device_name" : ""
}

Users have the option to easily remove the Unity crash reporting tools using a Spyware Cleaner. This allows unwanted files to be deleted from the hard drive with minimal effort, while enhancing privacy.

Additionally, there is the option to block associated hostnames and endpoints linked to these services using Hosts files, without affecting the functionality of the game.


 Unity Technologies Index


 Back to Unity Technologies