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Yakuza Kiwami

The Coma: Recut

Publisher: Headup Games
Released: 2017
Steam ID: 600090
Genre: Horror
System:    
Hosts entries:

Features
Privacy agreement:  
Third party:  
Own service/s:  
Data octopus:  
Bild
You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery The Coma in this remastered version of the Korean cult classic.

  The Coma: Recut Review

The Coma: Recut is a sidescrolling Horror adventure from Korea.

What does this product do?


The product based on Unity Engine and thus naturally also uses the company's own analysis services. The Analytics initialized directly with product start and thanks to Unity's Event-Telemetry service users are monitored during the whole gamesession.
Unity Analytics differ by region. Addresses are contacted depending on the location. As follows: Asia, Europe and the USA. Endpoints themselves are stored at Google

Additionally there is a function for crash reports, which are also activated at game start and may send data to Unitys cloud report address. This can be solved by deleting the crashhandler files in the root directory

Who is running the product?


The product was developed by Devespresso Games and originally published by Digerati Distribution. Devespresso Games can be found today under the name DVora Studio.

In the meantime the german HeadUp Games seems to be the publisher, which was acquired 2021 by Thunderful Publishing AB (Sweden) for €11M.

Where are the service providers located?


- Unity Technologies - San Francisco, California, United States
- Google, LLC, 1600 Amphitheatre Pkwy, Mountain View, CA 94043, United States
- Thunderful Publishing AB - Gothenburg, Vastra Gotaland, Sweden
- HeadUP - Düren, Nordrhein-Westfalen, Germany

What data is collected?


These are values from Unity default analytics that are active in almost every game with the Unity-Engine.

UserIP, Project build, SDK version, Session data (how often and when do players launch the product), Playtime, Unique UserID, Operating system, Architecture, Device info, Mainboard, Windows account name (e.g. Desktop-Heinz), Processor, Cores, Clock speed, RAM, VRAM, Resolution, Game resolution, DPI, Language, Sensors, App name (DevespressoGames. TheComaRecut), Installation mode, Build (Unity version), Unity license type (here? Advanced Pro), GFX identifier, GFX vendorID, GFX name (e.g. Radeon 6700), DirectX version, Shaders, GFX API/Flags/RT, Texture memory, Cubemap siz and a bit more.

The background-telemetry updates itself at intervals of 5 minutes.

User agreement and Opt-Out/In


non-existent

Which addresses are active


Results and blocklist can be seen on my website. Use the entries to block Unity spyware once and for all on your own devices.

Link: The Coma: Recut

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